Friday, June 27, 2014

Rules Review and Changes, and New Spoils of War!!!

Starting this week, a couple of the rules have been altered.

1.) After being killed or wounded, to be healed, a healer MUST touch the wounded player for at least 10 Seconds, COUNTING ALOUD, to restore them to their former health.

2.) The Avatar can only heal 3 times per life, and to heal the Avatar must touch the wounded player for at least 5 Seconds, COUNTING ALOUD.

3.) When your team flag has been captured, all players are restored to their former health, and all come back to life, in order to assist the team that defeated them.

4.) All Teams MUST be equal in number of players before the games can commence.

5.) Healing Pits have been disbanded.  They are now called Flag Pits.  We will have actual rope marking the boundaries next week, and no Healer shall be allowed within them upon penalty of death.  No more than two people on the defensive team (the team with their flag inside of the flag pit) is allowed inside upon penalty of death, however, an unlimited amount of attackers may be allowed inside the Pit, whenever they so choose to enter.

6.) The mark of the start of the game is sounded by war cries, not malicious gong ringing.


SPOILS OF WAR!!

The winning team that defeats all other teams in the weekly match get several advantages and guilty pleasures:

1.) The Trophy:

The winning Team gets to take home the Trophy, and stare at the beauty of it until their eyes glaze over.

2.) The MVP Jersey:

The winning team is bestowed the MVP Jersey, which is handed out to the MVP of that week on their team, by the Team Captain of said team.

3.) Tactical advantage by way of Location:

The Team that wins is allowed first pick on location for the start of the next games.

4.) Bragging Rights:

'Nuff said.

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