OFFICIAL
AVATAR RULES:
Warnings:
WARNING:
Team Captains can
give strikes to any player, for any reason,
AT ANY TIME, if they are acting
inappropriately.
In order to stay within bounds, and not be banned, we highly suggest
that you follow all rules and regulations. Strikes
are not forgivable, and will last ALL SEASON.
1
STRIKE = OUT FOR DAY
2
STRIKES = OUT FOR MONTH
3
STRIKES = OUT FOR THE REST OF THE YEAR
Healing
Pit
The
healing pit is the ten foot area around the flag that is marked by a
rope. No more than two team members are allowed in the healing pit
at once, but opposing teams can have as many attackers inside the pit
as they want. Healers can't enter into pits without dying. Pit
movement is prohibited during games. Team members who have lost limbs
can run back to the pit, and get them regenerated, however, if they
die within the pit, they are dead for the rest of the game, unless
the avatar heals them. When inside the healing pit, they cannot lose
limbs, if it is their healing pit, because upon the limbs being cut
off, they are instantly healed. If there are more than two team
members within the healing pit at once, all three instantly die, and
cannot be healed unless the avatar heals them.
**Everyone
starts in the healing pit at the beginning of the game.
Healer
-
Healers
have 1 Life. They can heal wounds, and even fatal blows. They have
the option of either dual wield, or shield and short sword. There is
one in every element.
Avatar
The
avatar has unlimited lives. They begin the game with a random
element. He/she has the ability to heal fatal blows and limb losses.
The avatar can even heal a healer, if the healer has been defeated
in battle. But he/she becomes a normal player after 10 heals. Then,
if he or she is killed by an opposing team member, he/she joins their
team, and the cycle begins again. The avatar also gets to wield a
wicked staff.
Team
Captain
Team
Captains are in charge of all players within their element. They
also have the ability to give strikes. They are your commander, ally,
and leader. However, they do not have any real advantages other than
that. They are equal members of the team.
Assistant
The
Assistant(s) are second in command only to the TC, and exist to relay
orders, and provide help when needed. The are also leaders, and to
ignore their orders is to commit mutiny.
Soldier
The
soldier is anyone who is not a TC, A, Healer, or the Avatar. They
get 1 life, which can be returned to them limitlessly through the
touch of healer's weapon, or the avatar's coveted staff, or through
the means of a healing pit. Their only weapons are one sword per
player in combat. They can roam anywhere on the course, and can
steal any flag. They are completely loyal to their team, and ALWAYS
obey direct orders of Team Captains, and Assistants. In short, they
are the guts and glory of the operation.
Boundaries
The
boundaries separate the four elements territories. A flag is
officially captured when it crosses across a boundary line,
regardless of who is carrying it. WARNING: JUST BECAUSE YOU ARE ON
YOUR SIDE OF THE BOUNDARY DOES NOT MAKE YOU SAFE. YOU CAN BE KILLED
AT ANY TIME, ANYWHERE. Boundaries are only put in place for the
purpose of flag capture. Do your best to stay in the designated
outside boundaries, as this is a borrowed property, and we don't want
any problems.
Flags
The
flags are always placed within the healing pit at the start of the
game. They can be thrown, disguised, and hidden as well as possible.
They must be placed on the trails, however. But when running the
flag, running through the brush is permitted. If the flag filcher is
killed before reaching the other side, the flag must remain where it
is, and the healing pit cannot be moved back around it. Once a flag
is captured, the team owes their allegiance to whosever territory it
is in. If the team member stealing the flag is killed in another
team's territory that isn't their own territory or the original
territory, if belongs to whoever's territory it is.
Fighting
Chivalry
No
throwing objects. (Swords, small people, etc.)
- No INTENTIONAL head shots.
- Follow the Kill Zone:
- Shoulders out = Arm Loss
- Hips down = Leg Loss
- Hips up to neck on torso (& back) = Fatality
- Neck up and Sword hand = No injury
- When you die, you must collapse EXACTLY where you were killed in battle. No crawling corpses.
- Alpine School Dress code must be followed.
- NOTICE: THERE WILL BE NO FLEXIBILITY ON THIS. IF YOU ARE CAUGHT NOT FOLLOWING DRESS CODE, YOU WILL BE BANNED UNTIL YOU RETURN WITH APPROPRIATE ATTIRE, AND THIS MAY RESULT IN A STRIKE.
- No swearing/dirty language.
- When one team has their flag captured by another, they owe their allegiance to their victors.
- You win by capturing all flags/Whoever is in possession of the most flags by the time the game clock hits zero.
WINNING
PERKS
-Trophy -MVP
JERSEY
-First
choice of location for next game.
Before
every game, all participants must recite the Pledge.
Before
the start of the game, utter silence must by upheld, with the
exception of whispering. Everyone must begin the game within the
healing pit, with the exception of the Healers, and the Avatar, which
are stationed at strategic points in the woods. Once the
gong is sounded, each teams yells war
cries, AND THE GAMES HAVE OFFICIALLY BEGUN.
At
the end of every game, an air horn will be sounded, ceasefire, and
return immediately to the Plateau.
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