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Capture the Flag
A HOW TO GUIDE
HOW TO get ejected from the game (AKA get a strike)
- violate alpine school district dress code
- Throw your weapon
- intentionally whack someone in the head
- break the stereo system (if/when we get one)
- move the any team’s pit* rope
- disobey the team that has enslaved you
- swear or use inappropriate language
- disobey (or annoy) any team captain (A.K.A. kai barlow, maddie udall, hayden weenig, jeff hakala)
- go to a game when you have been banned
- vandalize weapons (unless you pay for, and own them)
- whack someone with the pommel of your weapon
- disobey the team who has enslaved you (see below)
HOW TO get banned for a month
- get two strikes (aka get ejected from the game twice)
- get three strikes (aka get ejected from the game Thrice)
HOW TO get yourself killed
- be the 3rd living teammate in your pit* (you can have infinite attackers in the pit* but only 2 defenders)
- be a healer and Go into any pit*
- Grab or catch someone Else’s weapon
- Get hit in the kill zone
- die in the pit*
HOW TO become slaves to another team
- let another team capture your flag
HOW TO lose a limb
- get hit below the belt or past the shoulder seam
HOW TO regenerate limbs
- go in the pit*
- have your team’s healer touch you
HOW TO come back to life
- have a healer touch you (if you died inside the pit*, your dead for the rest of the game)
HOW TO start the game
- stand in your team`s pit, Silently, and wait for the gong. then yell war cries, and start smacking people.
HOW TO win
- Capture all the flags (by putting them in your team’s pit*)
HOW TO end the game
- go to the plateau (the highest flattest place in fire nation) and stop whacking people. Once there you can mourn your loss, if you are so inclined.
HOW TO get the trophy & the best starting quadrant
- win the game
*the pit is a rope circle that`s about 15 feet across and surrounds your flag. It must be placed in the quadrant chosen by your team at the start of every game.
THE OFFICIAL AND VERY LONG AVATAR RULES:
Warnings:
WARNING: Team Captains can give strikes to any player, for any reason, AT ANY TIME, if they are acting inappropriately. In order to stay within bounds, and not be banned, we highly suggest that you follow all rules and regulations. Strikes are not forgivable, and will last ALL SEASON.
1 STRIKE = OUT FOR DAY
2 STRIKES = OUT FOR MONTH
3 STRIKES = OUT FOR THE REST OF THE YEAR
Healing Pit
The healing pit is a fifteen foot (diameter) circle around the flag that is marked by a rope. No more than two team members are allowed in the healing pit at once, but opposing teams can have as many attackers inside the pit as they want. Healers can't enter into pits without dying. Pit movement is prohibited during games. Team members who have lost limbs can run back to the pit, and get them regenerated, however, if they die within the pit, they are dead for the rest of the game, unless the avatar heals them. When inside the healing pit, they cannot lose limbs, if it is their healing pit, because upon the limbs being cut off, they are instantly healed. If there are more than two team members within the healing pit at once, all three instantly die, and cannot be healed unless the avatar heals them.
**Everyone starts in the healing pit at the beginning of the game.
Healer -
Healers have 1 Life. They can heal wounds, and even fatal blows. They have the option of either dual wield, or shield and short sword. There is one in every element.
Avatar
The avatar has unlimited lives. They begin the game with a random element. He/she has the ability to heal fatal blows and limb losses. The avatar can even heal a healer, if the healer has been defeated in battle. But he/she becomes a normal player after 10 heals. Then, if he or she is killed by an opposing team member, he/she joins their team, and the cycle begins again. The avatar also gets to wield a wicked staff.
Team Captain
Team Captains are in charge of all players within their element. They also have the ability to give strikes. They are your commander, ally, and leader. However, they do not have any real advantages other than that. They are equal members of the team.
Assistant
The Assistant(s) are second in command only to the TC, and exist to relay orders, and provide help when needed. The are also leaders, and to ignore their orders is to commit mutiny.
Soldier
The soldier is anyone who is not a TC, A, Healer, or the Avatar. They get 1 life, which can be returned to them limitlessly through the touch of healer's weapon, or the avatar's coveted staff, or through the means of a healing pit. Their only weapons are one sword per player in combat. They can roam anywhere on the course, and can steal any flag. They are completely loyal to their team, and ALWAYS obey direct orders of Team Captains, and Assistants. In short, they are the guts and glory of the operation.
Boundaries
The boundaries separate the four elements territories. A flag is officially captured when it crosses across a boundary line, regardless of who is carrying it. WARNING: JUST BECAUSE YOU ARE ON YOUR SIDE OF THE BOUNDARY DOES NOT MAKE YOU SAFE. YOU CAN BE KILLED AT ANY TIME, ANYWHERE. Boundaries are only put in place for the purpose of flag capture. Do your best to stay in the designated outside boundaries, as this is a borrowed property, and we don't want any problems.
Flags
The flags are always placed within the healing pit at the start of the game. They can be thrown, disguised, and hidden as well as possible. They must be placed on the trails, however. But when running the flag, running through the brush is permitted. If the flag filcher is killed before reaching the other side, the flag must remain where it is, and the healing pit cannot be moved back around it. Once a flag is captured, the team owes their allegiance to whosever territory it is in. If the team member stealing the flag is killed in another team's territory that isn't their own territory or the original territory, if belongs to whoever's territory it is.
Fighting Chivalry
No throwing objects. (Swords, small people, etc.)
- No INTENTIONAL head shots.
- Follow the Kill Zone:
- Shoulders out = Arm Loss
- Hips down = Leg Loss
- Hips up to neck on torso (& back) = Fatality
- Neck up and Sword hand = No injury
- When you die, you must collapse EXACTLY where you were killed in battle. No crawling corpses.
- Alpine School Dress code must be followed.
- NOTICE: THERE WILL BE NO FLEXIBILITY ON THIS. IF YOU ARE CAUGHT NOT FOLLOWING DRESS CODE, YOU WILL BE BANNED UNTIL YOU RETURN WITH APPROPRIATE ATTIRE, AND THIS MAY RESULT IN A STRIKE.
- No swearing/dirty language.
- When one team has their flag captured by another, they owe their allegiance to their victors.
- You win by capturing all flags/Whoever is in possession of the most flags by the time the game clock hits zero.
WINNING PERKS
-Trophy -MVP JERSEY
-First choice of location for next game.
Before every game, all participants must recite the Pledge.
Before the start of the game, utter silence must by upheld, with the exception of whispering. Everyone must begin the game within the healing pit, with the exception of the Healers, and the Avatar, which are stationed at strategic points in the woods. Once the gong is sounded, each teams yells war cries, AND THE GAMES HAVE OFFICIALLY BEGUN.
At the end of every game, an air horn will be sounded, ceasefire, and return immediately to the Plateau.
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